unreal.GeometryScriptTwistWarpOptions
¶
- class unreal.GeometryScriptTwistWarpOptions(symmetric_extents: bool = False, lower_extent: float = 0.0, bidirectional: bool = False)¶
Bases:
StructBase
Geometry Script Twist Warp Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
bidirectional
(bool): [Read-Write] Bidirectional: If true, the Twist is “centered” at the Origin, ie the regions on either side of the extents are rigidly transformed. If false, the Twist begins at the start of the Lower Extents, and the “lower” region is not affected.lower_extent
(float): [Read-Write] Lower Extent: Lower extent used when bSymmetricExtents = falsesymmetric_extents
(bool): [Read-Write] Symmetric Extents: Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used
- property bidirectional: bool¶
[Read-Write] Bidirectional: If true, the Twist is “centered” at the Origin, ie the regions on either side of the extents are rigidly transformed. If false, the Twist begins at the start of the Lower Extents, and the “lower” region is not affected.
- Type:
(bool)