unreal.GeometryScriptTrianglePoint

class unreal.GeometryScriptTrianglePoint(valid: bool = False, triangle_id: int = 0, position: Vector = Ellipsis, bary_coords: Vector = Ellipsis)

Bases: StructBase

Geometry Script Triangle Point

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bary_coords (Vector): [Read-Write] Bary Coords

  • position (Vector): [Read-Write] Position

  • triangle_id (int32): [Read-Write] Triangle ID

  • valid (bool): [Read-Write] Valid

property bary_coords: Vector

[Read-Write] Bary Coords

Type:

(Vector)

property position: Vector

[Read-Write] Position

Type:

(Vector)

property triangle_id: int

[Read-Write] Triangle ID

Type:

(int32)

property valid: bool

[Read-Write] Valid

Type:

(bool)