unreal.GeometryScriptTriangleList
¶
- class unreal.GeometryScriptTriangleList¶
Bases:
StructBase
Geometry Script Triangle List
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
- convert_triangle_list_to_array() Array[IntVector] ¶
Converts Triangle List to Triangle Array by populating with the appropriate integer triplets.
- get_triangle_list_item(triangle) -> (IntVector, is_valid_triangle=bool)¶
Returns the integer triplet associated with the index Triangle in the Triangle List. If Triangle is not valid for this Triangle List, the triplet (-1, -1, -1) will be returned and bIsValidIndex set to false.
- Parameters:
triangle (int32) –
- Returns:
is_valid_triangle (bool):
- Return type:
- get_triangle_list_last_triangle() int32 ¶
Returns the index of the last element in the Triangle List. If the Triangle List is empty or invalid, the value 0 will be returned.
- Return type:
int32
- get_triangle_list_length() int32 ¶
Returns the number of Triangles in the Triangle list.
- Return type:
int32