unreal.GeometryScriptSweptHullOptions¶
- class unreal.GeometryScriptSweptHullOptions(prefilter_vertices: bool = False, prefilter_grid_resolution: int = 0, min_thickness: float = 0.0, simplify: bool = False, min_edge_length: float = 0.0, simplify_tolerance: float = 0.0)¶
Bases:
StructBaseGeometry Script Swept Hull Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: ContainmentFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
min_edge_length(float): [Read-Write]min_thickness(float): [Read-Write]prefilter_grid_resolution(int32): [Read-Write]prefilter_vertices(bool): [Read-Write]simplify(bool): [Read-Write]simplify_tolerance(float): [Read-Write]