unreal.GeometryScriptSweptHullAxis
¶
- class unreal.GeometryScriptSweptHullAxis¶
Bases:
EnumBase
EGeometry Script Swept Hull Axis
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: CollisionFunctions.h
- SMALLEST_BOX_DIMENSION: GeometryScriptSweptHullAxis¶
Use X/Y/Z axis with smallest axis-aligned-bounding-box dimension
- Type:
3
- SMALLEST_VOLUME: GeometryScriptSweptHullAxis¶
Compute projected hull for each of X/Y/Z axes and use the one that has the smallest volume
- Type:
4