unreal.GeometryScriptSplitNormalsOptions

class unreal.GeometryScriptSplitNormalsOptions(split_by_opening_angle: bool = False, opening_angle_deg: float = 0.0, split_by_face_group: bool = False, group_layer: GeometryScriptGroupLayer = Ellipsis)

Bases: StructBase

Geometry Script Split Normals Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshNormalsFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • group_layer (GeometryScriptGroupLayer): [Read-Write] Group Layer

  • opening_angle_deg (float): [Read-Write] Opening Angle Deg

  • split_by_face_group (bool): [Read-Write] Split by Face Group

  • split_by_opening_angle (bool): [Read-Write] Split by Opening Angle

property group_layer: GeometryScriptGroupLayer

[Read-Write] Group Layer

Type:

(GeometryScriptGroupLayer)

property opening_angle_deg: float

[Read-Write] Opening Angle Deg

Type:

(float)

property split_by_face_group: bool

[Read-Write] Split by Face Group

Type:

(bool)

property split_by_opening_angle: bool

[Read-Write] Split by Opening Angle

Type:

(bool)