unreal.GeometryScriptSolidifyOptions

class unreal.GeometryScriptSolidifyOptions(grid_parameters: GeometryScript3DGridParameters = Ellipsis, winding_threshold: float = 0.0, solid_at_boundaries: bool = False, extend_bounds: float = 0.0, surface_search_steps: int = 0, thicken_shells: bool = False, shell_thickness: float = 0.0)

Bases: StructBase

Geometry Script Solidify Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshVoxelFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • extend_bounds (float): [Read-Write]

  • grid_parameters (GeometryScript3DGridParameters): [Read-Write]

  • shell_thickness (double): [Read-Write] Open Shells are Thickened by offsetting vertices along their averaged vertex normals by this amount. Dimension is but clamped to twice the grid cell size.

  • solid_at_boundaries (bool): [Read-Write]

  • surface_search_steps (int32): [Read-Write]

  • thicken_shells (bool): [Read-Write] When enabled, regions of the input mesh that have open boundaries (ie “shells”) are thickened by extruding them into closed solids. This may be expensive on large meshes.

  • winding_threshold (float): [Read-Write]

property extend_bounds: float

[Read-Write]

Type:

(float)

property grid_parameters: GeometryScript3DGridParameters

[Read-Write]

Type:

(GeometryScript3DGridParameters)

property shell_thickness: float

[Read-Write] Open Shells are Thickened by offsetting vertices along their averaged vertex normals by this amount. Dimension is but clamped to twice the grid cell size.

Type:

(double)

property solid_at_boundaries: bool

[Read-Write]

Type:

(bool)

property surface_search_steps: int

[Read-Write]

Type:

(int32)

property thicken_shells: bool

[Read-Write] When enabled, regions of the input mesh that have open boundaries (ie “shells”) are thickened by extruding them into closed solids. This may be expensive on large meshes.

Type:

(bool)

property winding_threshold: float

[Read-Write]

Type:

(float)