unreal.GeometryScriptSolidifyOptions
¶
- class unreal.GeometryScriptSolidifyOptions(grid_parameters: GeometryScript3DGridParameters = Ellipsis, winding_threshold: float = 0.0, solid_at_boundaries: bool = False, extend_bounds: float = 0.0, surface_search_steps: int = 0, thicken_shells: bool = False, shell_thickness: float = 0.0)¶
Bases:
StructBase
Geometry Script Solidify Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshVoxelFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
extend_bounds
(float): [Read-Write] Extend Boundsgrid_parameters
(GeometryScript3DGridParameters): [Read-Write] Grid Parametersshell_thickness
(double): [Read-Write] Shell Thickness: Open Shells are Thickened by offsetting vertices along their averaged vertex normals by this amount. Dimension is but clamped to twice the grid cell size.solid_at_boundaries
(bool): [Read-Write] Solid at Boundariessurface_search_steps
(int32): [Read-Write] Surface Search Stepsthicken_shells
(bool): [Read-Write] Thicken Shells: When enabled, regions of the input mesh that have open boundaries (ie “shells”) are thickened by extruding them into closed solids. This may be expensive on large meshes.winding_threshold
(float): [Read-Write] Winding Threshold
- property grid_parameters: GeometryScript3DGridParameters¶
[Read-Write] Grid Parameters
- Type:
- property shell_thickness: float¶
[Read-Write] Shell Thickness: Open Shells are Thickened by offsetting vertices along their averaged vertex normals by this amount. Dimension is but clamped to twice the grid cell size.
- Type:
(double)