unreal.GeometryScriptSnapBoundariesOptions¶
- class unreal.GeometryScriptSnapBoundariesOptions(tolerance: float = 0.0, snap_to_edges: bool = False, max_iterations: int = 0)¶
Bases:
StructBaseGeometry Script Snap Boundaries Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshRepairFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
max_iterations(int32): [Read-Write] Maximum number of iterations of boundary snapping to apply. Will stop earlier if an iteration applies no snapping.snap_to_edges(bool): [Read-Write] Whether to snap vertices to open edges. If false, will only snap together verticestolerance(float): [Read-Write] Snapping tolerance
- property max_iterations: int¶
[Read-Write] Maximum number of iterations of boundary snapping to apply. Will stop earlier if an iteration applies no snapping.
- Type:
(int32)