unreal.GeometryScriptSnapBoundariesOptions

class unreal.GeometryScriptSnapBoundariesOptions(tolerance: float = 0.0, snap_to_edges: bool = False, max_iterations: int = 0)

Bases: StructBase

Geometry Script Snap Boundaries Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshRepairFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_iterations (int32): [Read-Write] Maximum number of iterations of boundary snapping to apply. Will stop earlier if an iteration applies no snapping.

  • snap_to_edges (bool): [Read-Write] Whether to snap vertices to open edges. If false, will only snap together vertices

  • tolerance (float): [Read-Write] Snapping tolerance

property max_iterations: int

[Read-Write] Maximum number of iterations of boundary snapping to apply. Will stop earlier if an iteration applies no snapping.

Type:

(int32)

property snap_to_edges: bool

[Read-Write] Whether to snap vertices to open edges. If false, will only snap together vertices

Type:

(bool)

property tolerance: float

[Read-Write] Snapping tolerance

Type:

(float)