unreal.GeometryScriptSimplifyMeshOptions
¶
- class unreal.GeometryScriptSimplifyMeshOptions(method: GeometryScriptRemoveMeshSimplificationType = Ellipsis, allow_seam_collapse: bool = False, allow_seam_smoothing: bool = False, allow_seam_splits: bool = False, preserve_vertex_positions: bool = False, retain_quadric_memory: bool = False, auto_compact: bool = False)¶
Bases:
StructBase
Geometry Script Simplify Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSimplifyFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_seam_collapse
(bool): [Read-Write]allow_seam_smoothing
(bool): [Read-Write]allow_seam_splits
(bool): [Read-Write]auto_compact
(bool): [Read-Write] If enabled, the simplified mesh is automatically compacted to remove gaps in the index space. This is expensive and can be disabled by advanced users.method
(GeometryScriptRemoveMeshSimplificationType): [Read-Write]preserve_vertex_positions
(bool): [Read-Write]retain_quadric_memory
(bool): [Read-Write]
- property auto_compact: bool¶
[Read-Write] If enabled, the simplified mesh is automatically compacted to remove gaps in the index space. This is expensive and can be disabled by advanced users.
- Type:
(bool)
- property method: GeometryScriptRemoveMeshSimplificationType¶
[Read-Write]