unreal.GeometryScriptSimpleMeshBuffers
¶
- class unreal.GeometryScriptSimpleMeshBuffers(vertices: None = [], normals: None = [], uv0: None = [], uv1: None = [], uv2: None = [], uv3: None = [], uv4: None = [], uv5: None = [], uv6: None = [], uv7: None = [], vertex_colors: None = [], triangles: None = [], tri_group_i_ds: None = [])¶
Bases:
StructBase
Geometry Script Simple Mesh Buffers
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBasicEditFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
normals
(Array[Vector]): [Read-Write]tri_group_i_ds
(Array[int32]): [Read-Write]triangles
(Array[IntVector]): [Read-Write]uv0
(Array[Vector2D]): [Read-Write]uv1
(Array[Vector2D]): [Read-Write]uv2
(Array[Vector2D]): [Read-Write]uv3
(Array[Vector2D]): [Read-Write]uv4
(Array[Vector2D]): [Read-Write]uv5
(Array[Vector2D]): [Read-Write]uv6
(Array[Vector2D]): [Read-Write]uv7
(Array[Vector2D]): [Read-Write]vertex_colors
(Array[LinearColor]): [Read-Write]vertices
(Array[Vector]): [Read-Write]
- property vertex_colors: None¶
[Read-Write]
- Type:
(Array[LinearColor])