unreal.GeometryScriptSimpleMeshBuffers¶
- class unreal.GeometryScriptSimpleMeshBuffers(vertices: None = [], normals: None = [], uv0: None = [], uv1: None = [], uv2: None = [], uv3: None = [], uv4: None = [], uv5: None = [], uv6: None = [], uv7: None = [], vertex_colors: None = [], triangles: None = [], tri_group_i_ds: None = [])¶
Bases:
StructBaseGeometry Script Simple Mesh Buffers
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBasicEditFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
normals(Array[Vector]): [Read-Write]tri_group_i_ds(Array[int32]): [Read-Write]triangles(Array[IntVector]): [Read-Write]uv0(Array[Vector2D]): [Read-Write]uv1(Array[Vector2D]): [Read-Write]uv2(Array[Vector2D]): [Read-Write]uv3(Array[Vector2D]): [Read-Write]uv4(Array[Vector2D]): [Read-Write]uv5(Array[Vector2D]): [Read-Write]uv6(Array[Vector2D]): [Read-Write]uv7(Array[Vector2D]): [Read-Write]vertex_colors(Array[LinearColor]): [Read-Write]vertices(Array[Vector]): [Read-Write]
- property vertex_colors: None¶
[Read-Write]
- Type:
(Array[LinearColor])