unreal.GeometryScriptSimpleMeshBuffers¶
- class unreal.GeometryScriptSimpleMeshBuffers(vertices: Array[Vector] = [], normals: Array[Vector] = [], uv0: Array[Vector2D] = [], uv1: Array[Vector2D] = [], uv2: Array[Vector2D] = [], uv3: Array[Vector2D] = [], uv4: Array[Vector2D] = [], uv5: Array[Vector2D] = [], uv6: Array[Vector2D] = [], uv7: Array[Vector2D] = [], vertex_colors: Array[LinearColor] = [], triangles: Array[IntVector] = [], tri_group_i_ds: Array[int] = [])¶
Bases:
StructBaseGeometry Script Simple Mesh Buffers
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBasicEditFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
normals(Array[Vector]): [Read-Write] Normalstri_group_i_ds(Array[int32]): [Read-Write] Tri Group IDstriangles(Array[IntVector]): [Read-Write] Trianglesuv0(Array[Vector2D]): [Read-Write] UV0uv1(Array[Vector2D]): [Read-Write] UV1uv2(Array[Vector2D]): [Read-Write] UV2uv3(Array[Vector2D]): [Read-Write] UV3uv4(Array[Vector2D]): [Read-Write] UV4uv5(Array[Vector2D]): [Read-Write] UV5uv6(Array[Vector2D]): [Read-Write] UV6uv7(Array[Vector2D]): [Read-Write] UV7vertex_colors(Array[LinearColor]): [Read-Write] Vertex Colorsvertices(Array[Vector]): [Read-Write] Vertices
- property vertex_colors: Array[LinearColor]¶
[Read-Write] Vertex Colors
- Type:
(Array[LinearColor])