unreal.GeometryScriptSelectiveTessellateOptions¶
- class unreal.GeometryScriptSelectiveTessellateOptions(enable_multithreading: bool = False, empty_behavior: GeometryScriptEmptySelectionBehavior = Ellipsis)¶
Bases:
StructBaseGeometry Script Selective Tessellate Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSubdivideFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
empty_behavior(GeometryScriptEmptySelectionBehavior): [Read-Write] EmptyBehavior Defines how an empty input selection should be interpretedenable_multithreading(bool): [Read-Write]
- property empty_behavior: GeometryScriptEmptySelectionBehavior¶
[Read-Write] EmptyBehavior Defines how an empty input selection should be interpreted