unreal.GeometryScriptSculptLayerUpdateOptions

class unreal.GeometryScriptSculptLayerUpdateOptions(recompute_normals: bool = False)

Bases: StructBase

Geometry Script Sculpt Layer Update Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshSculptLayersFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • recompute_normals (bool): [Read-Write] Whether to recompute normals when changes to sculpt layers may have changed the mesh vertex positions

property recompute_normals: bool

[Read-Write] Whether to recompute normals when changes to sculpt layers may have changed the mesh vertex positions

Type:

(bool)