unreal.GeometryScriptSculptLayerUpdateOptions¶
- class unreal.GeometryScriptSculptLayerUpdateOptions(recompute_normals: bool = False)¶
Bases:
StructBaseGeometry Script Sculpt Layer Update Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSculptLayersFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
recompute_normals(bool): [Read-Write] Whether to recompute normals when changes to sculpt layers may have changed the mesh vertex positions