unreal.GeometryScriptSampleTextureOptions

class unreal.GeometryScriptSampleTextureOptions(sampling_method: GeometryScriptPixelSamplingMethod = Ellipsis, wrap: bool = False, uv_scale: Vector2D = Ellipsis, uv_offset: Vector2D = Ellipsis)

Bases: StructBase

Geometry Script Sample Texture Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: TextureMapFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sampling_method (GeometryScriptPixelSamplingMethod): [Read-Write] Sampling Method

  • uv_offset (Vector2D): [Read-Write] UVOffset

  • uv_scale (Vector2D): [Read-Write] UVScale

  • wrap (bool): [Read-Write] Wrap

property sampling_method: GeometryScriptPixelSamplingMethod

[Read-Write] Sampling Method

Type:

(GeometryScriptPixelSamplingMethod)

property uv_offset: Vector2D

[Read-Write] UVOffset

Type:

(Vector2D)

property uv_scale: Vector2D

[Read-Write] UVScale

Type:

(Vector2D)

property wrap: bool

[Read-Write] Wrap

Type:

(bool)