unreal.GeometryScriptSampleTextureOptions¶
- class unreal.GeometryScriptSampleTextureOptions(sampling_method: GeometryScriptPixelSamplingMethod = Ellipsis, wrap: bool = False, uv_scale: Vector2D = Ellipsis, uv_offset: Vector2D = Ellipsis)¶
Bases:
StructBaseGeometry Script Sample Texture Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: TextureMapFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
sampling_method(GeometryScriptPixelSamplingMethod): [Read-Write]uv_offset(Vector2D): [Read-Write]uv_scale(Vector2D): [Read-Write]wrap(bool): [Read-Write]
- property sampling_method: GeometryScriptPixelSamplingMethod¶
[Read-Write]