unreal.GeometryScriptRevolveOptions
¶
- class unreal.GeometryScriptRevolveOptions(revolve_degrees: float = 0.0, degree_offset: float = 0.0, reverse_direction: bool = False, hard_normals: bool = False, hard_normal_angle: float = 0.0, profile_at_midpoint: bool = False, fill_partial_revolve_endcaps: bool = False)¶
Bases:
StructBase
Geometry Script Revolve Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPrimitiveFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
degree_offset
(float): [Read-Write] Degree Offsetfill_partial_revolve_endcaps
(bool): [Read-Write] Fill Partial Revolve Endcapshard_normal_angle
(float): [Read-Write] Hard Normal Anglehard_normals
(bool): [Read-Write] Hard Normalsprofile_at_midpoint
(bool): [Read-Write] Profile at Midpointreverse_direction
(bool): [Read-Write] Reverse Directionrevolve_degrees
(float): [Read-Write] Revolve Degrees