unreal.GeometryScriptRevolveOptions

class unreal.GeometryScriptRevolveOptions(revolve_degrees: float = 0.0, degree_offset: float = 0.0, reverse_direction: bool = False, hard_normals: bool = False, hard_normal_angle: float = 0.0, profile_at_midpoint: bool = False, fill_partial_revolve_endcaps: bool = False)

Bases: StructBase

Geometry Script Revolve Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshPrimitiveFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • degree_offset (float): [Read-Write] Degree Offset

  • fill_partial_revolve_endcaps (bool): [Read-Write] Fill Partial Revolve Endcaps

  • hard_normal_angle (float): [Read-Write] Hard Normal Angle

  • hard_normals (bool): [Read-Write] Hard Normals

  • profile_at_midpoint (bool): [Read-Write] Profile at Midpoint

  • reverse_direction (bool): [Read-Write] Reverse Direction

  • revolve_degrees (float): [Read-Write] Revolve Degrees

property degree_offset: float

[Read-Write] Degree Offset

Type:

(float)

property fill_partial_revolve_endcaps: bool

[Read-Write] Fill Partial Revolve Endcaps

Type:

(bool)

property hard_normal_angle: float

[Read-Write] Hard Normal Angle

Type:

(float)

property hard_normals: bool

[Read-Write] Hard Normals

Type:

(bool)

property profile_at_midpoint: bool

[Read-Write] Profile at Midpoint

Type:

(bool)

property reverse_direction: bool

[Read-Write] Reverse Direction

Type:

(bool)

property revolve_degrees: float

[Read-Write] Revolve Degrees

Type:

(float)