unreal.GeometryScriptRevolveOptions¶
- class unreal.GeometryScriptRevolveOptions(revolve_degrees: float = 0.0, degree_offset: float = 0.0, reverse_direction: bool = False, hard_normals: bool = False, hard_normal_angle: float = 0.0, profile_at_midpoint: bool = False, fill_partial_revolve_endcaps: bool = False)¶
Bases:
StructBaseGeometry Script Revolve Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPrimitiveFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
degree_offset(float): [Read-Write]fill_partial_revolve_endcaps(bool): [Read-Write]hard_normal_angle(float): [Read-Write]hard_normals(bool): [Read-Write]profile_at_midpoint(bool): [Read-Write]reverse_direction(bool): [Read-Write]revolve_degrees(float): [Read-Write]