unreal.GeometryScriptRenderCaptureTextures¶
- class unreal.GeometryScriptRenderCaptureTextures(base_color_map: Texture2D = Ellipsis, has_base_color_map: bool = False, normal_map: Texture2D = Ellipsis, has_normal_map: bool = False, packed_mrs_map: Texture2D = Ellipsis, has_packed_mrs_map: bool = False, metallic_map: Texture2D = Ellipsis, has_metallic_map: bool = False, roughness_map: Texture2D = Ellipsis, has_roughness_map: bool = False, specular_map: Texture2D = Ellipsis, has_specular_map: bool = False, emissive_map: Texture2D = Ellipsis, has_emissive_map: bool = False, opacity_map: Texture2D = Ellipsis, has_opacity_map: bool = False, subsurface_color_map: Texture2D = Ellipsis, has_subsurface_color_map: bool = False)¶
Bases:
StructBaseGeometry Script Render Capture Textures
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBakeFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
base_color_map(Texture2D): [Read-Write]emissive_map(Texture2D): [Read-Write]has_base_color_map(bool): [Read-Write]has_emissive_map(bool): [Read-Write]has_metallic_map(bool): [Read-Write]has_normal_map(bool): [Read-Write]has_opacity_map(bool): [Read-Write]has_packed_mrs_map(bool): [Read-Write]has_roughness_map(bool): [Read-Write]has_specular_map(bool): [Read-Write]has_subsurface_color_map(bool): [Read-Write]metallic_map(Texture2D): [Read-Write]normal_map(Texture2D): [Read-Write]opacity_map(Texture2D): [Read-Write]packed_mrs_map(Texture2D): [Read-Write]roughness_map(Texture2D): [Read-Write]specular_map(Texture2D): [Read-Write]subsurface_color_map(Texture2D): [Read-Write]