unreal.GeometryScriptRemeshSmoothingType¶
- class unreal.GeometryScriptRemeshSmoothingType¶
Bases:
EnumBaseThe Vertex Smoothing strategy used in a Remeshing operation
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshRemeshFunctions.h
- MIXED: GeometryScriptRemeshSmoothingType = Ellipsis¶
Similar to UV Preserving, but allows some tangential drift (causing UV distortion) when vertices would otherwise be “stuck”
- Type:
2
- UNIFORM: GeometryScriptRemeshSmoothingType = Ellipsis¶
Vertices move towards their 3D one-ring centroids, UVs are ignored. This produces the most regular mesh possible.
- Type:
0
- UV_PRESERVING: GeometryScriptRemeshSmoothingType = Ellipsis¶
Vertices move towards the projection of their one-ring centroids onto their normal vectors, preserving UVs
- Type:
1