unreal.GeometryScriptRayHitResult¶
- class unreal.GeometryScriptRayHitResult(hit: bool = False, ray_parameter: float = 0.0, hit_triangle_id: int = 0, hit_position: Vector = Ellipsis, hit_bary_coords: Vector = Ellipsis)¶
Bases:
StructBaseGeometry Script Ray Hit Result
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSpatialFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
hit(bool): [Read-Write]hit_bary_coords(Vector): [Read-Write]hit_position(Vector): [Read-Write]hit_triangle_id(int32): [Read-Write]ray_parameter(float): [Read-Write]