unreal.GeometryScriptPrimitiveOptions

class unreal.GeometryScriptPrimitiveOptions(polygroup_mode: GeometryScriptPrimitivePolygroupMode = Ellipsis, flip_orientation: bool = False, uv_mode: GeometryScriptPrimitiveUVMode = Ellipsis, material_id: int = 0)

Bases: StructBase

Geometry Script Primitive Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshPrimitiveFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flip_orientation (bool): [Read-Write]

  • material_id (int32): [Read-Write] Material ID to set on primitive mesh triangles

  • polygroup_mode (GeometryScriptPrimitivePolygroupMode): [Read-Write]

  • uv_mode (GeometryScriptPrimitiveUVMode): [Read-Write]

property flip_orientation: bool

[Read-Write]

Type:

(bool)

property material_id: int

[Read-Write] Material ID to set on primitive mesh triangles

Type:

(int32)

property polygroup_mode: GeometryScriptPrimitivePolygroupMode

[Read-Write]

Type:

(GeometryScriptPrimitivePolygroupMode)

property uv_mode: GeometryScriptPrimitiveUVMode

[Read-Write]

Type:

(GeometryScriptPrimitiveUVMode)