unreal.GeometryScriptPrimitiveOptions¶
- class unreal.GeometryScriptPrimitiveOptions(polygroup_mode: GeometryScriptPrimitivePolygroupMode = Ellipsis, flip_orientation: bool = False, uv_mode: GeometryScriptPrimitiveUVMode = Ellipsis, material_id: int = 0)¶
Bases:
StructBaseGeometry Script Primitive Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPrimitiveFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_orientation(bool): [Read-Write]material_id(int32): [Read-Write] Material ID to set on primitive mesh trianglespolygroup_mode(GeometryScriptPrimitivePolygroupMode): [Read-Write]uv_mode(GeometryScriptPrimitiveUVMode): [Read-Write]
- property material_id: int¶
[Read-Write] Material ID to set on primitive mesh triangles
- Type:
(int32)
- property polygroup_mode: GeometryScriptPrimitivePolygroupMode¶
[Read-Write]
- property uv_mode: GeometryScriptPrimitiveUVMode¶
[Read-Write]
- Type: