unreal.GeometryScriptPolygonsTriangulationOptions
¶
- class unreal.GeometryScriptPolygonsTriangulationOptions(still_append_on_triangulation_error: bool = False)¶
Bases:
StructBase
Geometry Script Polygons Triangulation Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPrimitiveFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
still_append_on_triangulation_error
(bool): [Read-Write] Whether to still append the triangulation in error cases – typically, cases where the input contained intersecting edges. Resulting triangulation likely will appear correct except at the intersecting edges.