unreal.GeometryScriptPolygonOffsetOptions
¶
- class unreal.GeometryScriptPolygonOffsetOptions(join_type: GeometryScriptPolyOffsetJoinType = Ellipsis, miter_limit: float = 0.0, offset_both_sides: bool = False, steps_per_radian_scale: float = 0.0, maximum_steps_per_radian: float = 0.0)¶
Bases:
StructBase
Geometry Script Polygon Offset Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: PolygonFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
join_type
(GeometryScriptPolyOffsetJoinType): [Read-Write] How to join / extend corners between two edgesmaximum_steps_per_radian
(double): [Read-Write] Maximum vertices per radian for round joins. Only applied if > 0.miter_limit
(double): [Read-Write] if JoinType is Miter, limits how far the miter can extendoffset_both_sides
(bool): [Read-Write] Whether to apply the offset to both sides of the polygon, i.e. adding an inner hole to any polygon. If false, the offset is only applied to one side.steps_per_radian_scale
(double): [Read-Write] Scales the default number of vertices (per radian) used for round joins.
- property join_type: GeometryScriptPolyOffsetJoinType¶
[Read-Write] How to join / extend corners between two edges
- Type:
- property maximum_steps_per_radian: float¶
[Read-Write] Maximum vertices per radian for round joins. Only applied if > 0.
- Type:
(double)
- property miter_limit: float¶
[Read-Write] if JoinType is Miter, limits how far the miter can extend
- Type:
(double)