unreal.GeometryScriptPolygonFillMode
¶
- class unreal.GeometryScriptPolygonFillMode¶
Bases:
EnumBase
EGeometry Script Polygon Fill Mode
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPrimitiveFunctions.h
- ALL: GeometryScriptPolygonFillMode¶
Keep all triangles, regardless of whether they were enclosed by constrained edges
- Type:
0
- NEGATIVE_WINDING: GeometryScriptPolygonFillMode¶
Fill where the ‘winding number’ is negative
- Type:
4
- NON_ZERO_WINDING: GeometryScriptPolygonFillMode¶
Fill where the ‘winding number’ is not zero
- Type:
3
- ODD_WINDING: GeometryScriptPolygonFillMode¶
Fill where the ‘winding number’ is an odd number
- Type:
5
- POSITIVE_WINDING: GeometryScriptPolygonFillMode¶
Fill where the ‘winding number’ is positive
- Type:
2
- SOLID: GeometryScriptPolygonFillMode¶
Fill everything inside the outer boundaries of constrained edges, ignoring edge orientation and any internal holes
- Type:
1