unreal.GeometryScriptPerlinNoiseOptions
¶
- class unreal.GeometryScriptPerlinNoiseOptions(base_layer: GeometryScriptPerlinNoiseLayerOptions = Ellipsis, apply_along_normal: bool = False, empty_behavior: GeometryScriptEmptySelectionBehavior = Ellipsis)¶
Bases:
StructBase
Geometry Script Perlin Noise Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_along_normal
(bool): [Read-Write] Apply Along Normalbase_layer
(GeometryScriptPerlinNoiseLayerOptions): [Read-Write] Base Layerempty_behavior
(GeometryScriptEmptySelectionBehavior): [Read-Write] Empty Behavior: EmptyBehavior Defines how an empty input selection should be interpreted
- property base_layer: GeometryScriptPerlinNoiseLayerOptions¶
[Read-Write] Base Layer
- property empty_behavior: GeometryScriptEmptySelectionBehavior¶
[Read-Write] Empty Behavior: EmptyBehavior Defines how an empty input selection should be interpreted