unreal.GeometryScriptPerlinNoiseOptions

class unreal.GeometryScriptPerlinNoiseOptions(base_layer: GeometryScriptPerlinNoiseLayerOptions = Ellipsis, apply_along_normal: bool = False, empty_behavior: GeometryScriptEmptySelectionBehavior = Ellipsis)

Bases: StructBase

Geometry Script Perlin Noise Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_along_normal (bool): [Read-Write] Apply Along Normal

  • base_layer (GeometryScriptPerlinNoiseLayerOptions): [Read-Write] Base Layer

  • empty_behavior (GeometryScriptEmptySelectionBehavior): [Read-Write] Empty Behavior: EmptyBehavior Defines how an empty input selection should be interpreted

property apply_along_normal: bool

[Read-Write] Apply Along Normal

Type:

(bool)

property base_layer: GeometryScriptPerlinNoiseLayerOptions

[Read-Write] Base Layer

Type:

(GeometryScriptPerlinNoiseLayerOptions)

property empty_behavior: GeometryScriptEmptySelectionBehavior

[Read-Write] Empty Behavior: EmptyBehavior Defines how an empty input selection should be interpreted

Type:

(GeometryScriptEmptySelectionBehavior)