unreal.GeometryScriptPerlinNoiseLayerOptions
¶
- class unreal.GeometryScriptPerlinNoiseLayerOptions(magnitude: float = 0.0, frequency: float = 0.0, frequency_shift: Vector = Ellipsis, random_seed: int = 0)¶
Bases:
StructBase
Geometry Script Perlin Noise Layer Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency
(float): [Read-Write] Frequencyfrequency_shift
(Vector): [Read-Write] Frequency Shiftmagnitude
(float): [Read-Write] Magnituderandom_seed
(int32): [Read-Write] Random Seed