unreal.GeometryScriptPatchBuilderOptions
¶
- class unreal.GeometryScriptPatchBuilderOptions(initial_patch_count: int = 0, min_patch_size: int = 0, patch_curvature_alignment_weight: float = 0.0, patch_merging_metric_thresh: float = 0.0, patch_merging_angle_thresh: float = 0.0, exp_map_options: GeometryScriptExpMapUVOptions = Ellipsis, respect_input_groups: bool = False, group_layer: GeometryScriptGroupLayer = Ellipsis, auto_pack: bool = False, packing_options: GeometryScriptRepackUVsOptions = Ellipsis)¶
Bases:
StructBase
Geometry Script Patch Builder Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_pack
(bool): [Read-Write] Auto Packexp_map_options
(GeometryScriptExpMapUVOptions): [Read-Write] Exp Map Optionsgroup_layer
(GeometryScriptGroupLayer): [Read-Write] Group Layerinitial_patch_count
(int32): [Read-Write] Initial Patch Countmin_patch_size
(int32): [Read-Write] Min Patch Sizepacking_options
(GeometryScriptRepackUVsOptions): [Read-Write] Packing Optionspatch_curvature_alignment_weight
(float): [Read-Write] Patch Curvature Alignment Weightpatch_merging_angle_thresh
(float): [Read-Write] Patch Merging Angle Threshpatch_merging_metric_thresh
(float): [Read-Write] Patch Merging Metric Threshrespect_input_groups
(bool): [Read-Write] Respect Input Groups
- property exp_map_options: GeometryScriptExpMapUVOptions¶
[Read-Write] Exp Map Options
- Type:
- property group_layer: GeometryScriptGroupLayer¶
[Read-Write] Group Layer
- Type:
- property packing_options: GeometryScriptRepackUVsOptions¶
[Read-Write] Packing Options
- Type: