unreal.GeometryScriptPNTessellateOptions¶
- class unreal.GeometryScriptPNTessellateOptions(recompute_normals: bool = False)¶
Bases:
StructBasePN Tessellate options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSubdivideFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
recompute_normals(bool): [Read-Write]