unreal.GeometryScriptOpenPathOffsetOptions
¶
- class unreal.GeometryScriptOpenPathOffsetOptions(join_type: GeometryScriptPolyOffsetJoinType = Ellipsis, miter_limit: float = 0.0, end_type: GeometryScriptPathOffsetEndType = Ellipsis, steps_per_radian_scale: float = 0.0, maximum_steps_per_radian: float = 0.0)¶
Bases:
StructBase
Geometry Script Open Path Offset Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: PolygonFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
end_type
(GeometryScriptPathOffsetEndType): [Read-Write] How the ends of a path should be closed offjoin_type
(GeometryScriptPolyOffsetJoinType): [Read-Write] How to join / extend corners between two edgesmaximum_steps_per_radian
(double): [Read-Write] Maximum vertices per radian for round joins and ends. Only applied if > 0.miter_limit
(double): [Read-Write] if JoinType is Miter, limits how far the miter can extendsteps_per_radian_scale
(double): [Read-Write] Scales the default number of vertices (per radian) used for round joins and ends.
- property end_type: GeometryScriptPathOffsetEndType¶
[Read-Write] How the ends of a path should be closed off
- Type:
- property join_type: GeometryScriptPolyOffsetJoinType¶
[Read-Write] How to join / extend corners between two edges
- Type:
- property maximum_steps_per_radian: float¶
[Read-Write] Maximum vertices per radian for round joins and ends. Only applied if > 0.
- Type:
(double)