unreal.GeometryScriptNaniteOptions

class unreal.GeometryScriptNaniteOptions(enabled: bool = False, fallback_percent_triangles: float = 0.0, fallback_relative_error: float = 0.0)

Bases: StructBase

Configuration settings for Nanite Rendering on StaticMesh Assets

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshAssetFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled: Set Nanite to Enabled/Disabled

  • fallback_percent_triangles (float): [Read-Write] Fallback Percent Triangles: Percentage of triangles to maintain in Fallback Mesh used when Nanite is unavailable

  • fallback_relative_error (float): [Read-Write] Fallback Relative Error: Relative Error to maintain in Fallback Mesh used when Nanite is unavailable. Overrides FallbackPercentTriangles. Set to 0 to only use FallbackPercentTriangles (default).

property enabled: bool

[Read-Write] Enabled: Set Nanite to Enabled/Disabled

Type:

(bool)

property fallback_percent_triangles: float

[Read-Write] Fallback Percent Triangles: Percentage of triangles to maintain in Fallback Mesh used when Nanite is unavailable

Type:

(float)

property fallback_relative_error: float

[Read-Write] Fallback Relative Error: Relative Error to maintain in Fallback Mesh used when Nanite is unavailable. Overrides FallbackPercentTriangles. Set to 0 to only use FallbackPercentTriangles (default).

Type:

(float)