unreal.GeometryScriptMeshWriteLOD

class unreal.GeometryScriptMeshWriteLOD(write_hi_res_source: bool = False, lod_index: int = 0)

Bases: StructBase

Geometry Script Mesh Write LOD

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lod_index (int32): [Read-Write]

  • write_hi_res_source (bool): [Read-Write]

property lod_index: int

[Read-Write]

Type:

(int32)

property write_hi_res_source: bool

[Read-Write]

Type:

(bool)