unreal.GeometryScriptMeshSelfUnionOptions¶
- class unreal.GeometryScriptMeshSelfUnionOptions(fill_holes: bool = False, trim_flaps: bool = False, simplify_output: bool = False, simplify_planar_tolerance: float = 0.0, winding_threshold: float = 0.0)¶
Bases:
StructBaseGeometry Script Mesh Self Union Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_holes(bool): [Read-Write] Fill Holessimplify_output(bool): [Read-Write] Simplify Outputsimplify_planar_tolerance(float): [Read-Write] Simplify Planar Tolerancetrim_flaps(bool): [Read-Write] Trim Flapswinding_threshold(float): [Read-Write] Winding Threshold