unreal.GeometryScriptMeshSelfUnionOptions
¶
- class unreal.GeometryScriptMeshSelfUnionOptions(fill_holes: bool = False, trim_flaps: bool = False, simplify_output: bool = False, simplify_planar_tolerance: float = 0.0, winding_threshold: float = 0.0)¶
Bases:
StructBase
Geometry Script Mesh Self Union Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_holes
(bool): [Read-Write] Fill Holessimplify_output
(bool): [Read-Write] Simplify Outputsimplify_planar_tolerance
(float): [Read-Write] Simplify Planar Tolerancetrim_flaps
(bool): [Read-Write] Trim Flapswinding_threshold
(float): [Read-Write] Winding Threshold