unreal.GeometryScriptMeshPlaneSliceOptions
¶
- class unreal.GeometryScriptMeshPlaneSliceOptions(fill_holes: bool = False, fill_spans: bool = False, gap_width: float = 0.0, uv_world_dimension: float = 0.0)¶
Bases:
StructBase
Geometry Script Mesh Plane Slice Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_holes
(bool): [Read-Write]fill_spans
(bool): [Read-Write]gap_width
(float): [Read-Write]uv_world_dimension
(float): [Read-Write]