unreal.GeometryScriptMeshPlaneCutOptions
¶
- class unreal.GeometryScriptMeshPlaneCutOptions(fill_holes: bool = False, fill_spans: bool = False, flip_cut_side: bool = False, uv_world_dimension: float = 0.0)¶
Bases:
StructBase
Geometry Script Mesh Plane Cut Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_holes
(bool): [Read-Write] Fill Holesfill_spans
(bool): [Read-Write] Fill Spansflip_cut_side
(bool): [Read-Write] Flip Cut Sideuv_world_dimension
(float): [Read-Write] UVWorld Dimension