unreal.GeometryScriptMeshPlaneCutOptions

class unreal.GeometryScriptMeshPlaneCutOptions(fill_holes: bool = False, hole_fill_material_id: int = 0, fill_spans: bool = False, flip_cut_side: bool = False, uv_world_dimension: float = 0.0)

Bases: StructBase

Geometry Script Mesh Plane Cut Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBooleanFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_holes (bool): [Read-Write]

  • fill_spans (bool): [Read-Write]

  • flip_cut_side (bool): [Read-Write]

  • hole_fill_material_id (int32): [Read-Write] If non-negative and bFillHoles is true, specify the material ID to set on hole fill triangles

  • uv_world_dimension (float): [Read-Write]

property fill_holes: bool

[Read-Write]

Type:

(bool)

property fill_spans: bool

[Read-Write]

Type:

(bool)

property flip_cut_side: bool

[Read-Write]

Type:

(bool)

property hole_fill_material_id: int

[Read-Write] If non-negative and bFillHoles is true, specify the material ID to set on hole fill triangles

Type:

(int32)

property uv_world_dimension: float

[Read-Write]

Type:

(float)