unreal.GeometryScriptMeshPlaneCutOptions¶
- class unreal.GeometryScriptMeshPlaneCutOptions(fill_holes: bool = False, hole_fill_material_id: int = 0, fill_spans: bool = False, flip_cut_side: bool = False, uv_world_dimension: float = 0.0)¶
Bases:
StructBaseGeometry Script Mesh Plane Cut Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_holes(bool): [Read-Write]fill_spans(bool): [Read-Write]flip_cut_side(bool): [Read-Write]hole_fill_material_id(int32): [Read-Write] If non-negative and bFillHoles is true, specify the material ID to set on hole fill trianglesuv_world_dimension(float): [Read-Write]