unreal.GeometryScriptMeshOffsetOptions
¶
- class unreal.GeometryScriptMeshOffsetOptions(offset_distance: float = 0.0, fixed_boundary: bool = False, solve_steps: int = 0, smooth_alpha: float = 0.0, reproject_during_smoothing: bool = False, boundary_alpha: float = 0.0)¶
Bases:
StructBase
Geometry Script Mesh Offset Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshModelingFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
boundary_alpha
(float): [Read-Write] should not be > 0.9fixed_boundary
(bool): [Read-Write]offset_distance
(float): [Read-Write]reproject_during_smoothing
(bool): [Read-Write]smooth_alpha
(float): [Read-Write]solve_steps
(int32): [Read-Write]