unreal.GeometryScriptMeshBooleanOptions

class unreal.GeometryScriptMeshBooleanOptions(fill_holes: bool = False, simplify_output: bool = False, simplify_planar_tolerance: float = 0.0, allow_empty_result: bool = False, output_transform_space: GeometryScriptBooleanOutputSpace = Ellipsis)

Bases: StructBase

Geometry Script Mesh Boolean Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBooleanFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_empty_result (bool): [Read-Write] Whether to allow the Mesh Boolean operation to generate an empty mesh as its result

  • fill_holes (bool): [Read-Write]

  • output_transform_space (GeometryScriptBooleanOutputSpace): [Read-Write] The coordinate space to use for the result mesh

  • simplify_output (bool): [Read-Write]

  • simplify_planar_tolerance (float): [Read-Write]

property allow_empty_result: bool

[Read-Write] Whether to allow the Mesh Boolean operation to generate an empty mesh as its result

Type:

(bool)

property fill_holes: bool

[Read-Write]

Type:

(bool)

property output_transform_space: GeometryScriptBooleanOutputSpace

[Read-Write] The coordinate space to use for the result mesh

Type:

(GeometryScriptBooleanOutputSpace)

property simplify_output: bool

[Read-Write]

Type:

(bool)

property simplify_planar_tolerance: float

[Read-Write]

Type:

(float)