unreal.GeometryScriptMeshBevelSelectionMode¶
- class unreal.GeometryScriptMeshBevelSelectionMode¶
Bases:
EnumBaseMode passed to ApplyMeshBevelSelection to control how the input Selection should be interpreted as selecting an area of the mesh to Bevel
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshModelingFunctions.h
- ALL_POLYGROUP_EDGES: GeometryScriptMeshBevelSelectionMode = Ellipsis¶
Convert the selection to PolyGroups and bevel all the PolyGroup Edges of the selected PolyGroups
- Type:
1
- SELECTED_EDGES: GeometryScriptMeshBevelSelectionMode = Ellipsis¶
Convert the selection to Edges (if needed) and bevel them
- Type:
3
- SHARED_POLYGROUP_EDGES: GeometryScriptMeshBevelSelectionMode = Ellipsis¶
Convert the selection to PolyGroups and bevel all the PolyGroup Edges that are between selected PolyGroups
- Type:
2
- TRIANGLE_AREA: GeometryScriptMeshBevelSelectionMode = Ellipsis¶
Convert the selection to Triangles and bevel the boundary edge loops of the triangle set
- Type:
0