unreal.GeometryScriptMeshBevelOptions¶
- class unreal.GeometryScriptMeshBevelOptions(bevel_distance: float = 0.0, infer_material_id: bool = False, set_material_id: int = 0, apply_filter_box: bool = False, filter_box: Box = Ellipsis, filter_box_transform: Transform = Ellipsis, fully_contained: bool = False)¶
Bases:
StructBaseGeometry Script Mesh Bevel Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshModelingFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_filter_box(bool): [Read-Write] Apply Filter Box: If true the set of beveled polygroup edges is limited to those that are fully or partially contained within the (transformed) FilterBoxbevel_distance(float): [Read-Write] Bevel Distancefilter_box(Box): [Read-Write] Filter Box: Bounding Box used for edge filteringfilter_box_transform(Transform): [Read-Write] Filter Box Transform: Transform applied to the FilterBoxfully_contained(bool): [Read-Write] Fully Contained: If true, then only polygroup edges that are fully contained within the filter box will be beveled, otherwise the edge will be beveled if any vertex is within the filter box.infer_material_id(bool): [Read-Write] Infer Material IDset_material_id(int32): [Read-Write] Set Material ID
- property apply_filter_box: bool¶
[Read-Write] Apply Filter Box: If true the set of beveled polygroup edges is limited to those that are fully or partially contained within the (transformed) FilterBox
- Type:
(bool)
- property filter_box_transform: Transform¶
[Read-Write] Filter Box Transform: Transform applied to the FilterBox
- Type: