unreal.GeometryScriptIsSameMeshOptions

class unreal.GeometryScriptIsSameMeshOptions(check_connectivity: bool = False, check_edge_i_ds: bool = False, check_normals: bool = False, check_colors: bool = False, check_u_vs: bool = False, check_groups: bool = False, check_attributes: bool = False, epsilon: float = 0.0)

Bases: StructBase

Geometry Script Is Same Mesh Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshComparisonFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • check_attributes (bool): [Read-Write] Check Attributes

  • check_colors (bool): [Read-Write] Check Colors

  • check_connectivity (bool): [Read-Write] Check Connectivity

  • check_edge_i_ds (bool): [Read-Write] Check Edge IDs

  • check_groups (bool): [Read-Write] Check Groups

  • check_normals (bool): [Read-Write] Check Normals

  • check_u_vs (bool): [Read-Write] Check UVs

  • epsilon (float): [Read-Write] Epsilon

property check_attributes: bool

[Read-Write] Check Attributes

Type:

(bool)

property check_colors: bool

[Read-Write] Check Colors

Type:

(bool)

property check_connectivity: bool

[Read-Write] Check Connectivity

Type:

(bool)

property check_edge_i_ds: bool

[Read-Write] Check Edge IDs

Type:

(bool)

property check_groups: bool

[Read-Write] Check Groups

Type:

(bool)

property check_normals: bool

[Read-Write] Check Normals

Type:

(bool)

property check_u_vs: bool

[Read-Write] Check UVs

Type:

(bool)

property epsilon: float

[Read-Write] Epsilon

Type:

(float)