unreal.GeometryScriptIsSameMeshOptions
¶
- class unreal.GeometryScriptIsSameMeshOptions(check_connectivity: bool = False, check_edge_i_ds: bool = False, check_normals: bool = False, check_colors: bool = False, check_u_vs: bool = False, check_groups: bool = False, check_attributes: bool = False, epsilon: float = 0.0)¶
Bases:
StructBase
Geometry Script Is Same Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshComparisonFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
check_attributes
(bool): [Read-Write] Check Attributescheck_colors
(bool): [Read-Write] Check Colorscheck_connectivity
(bool): [Read-Write] Check Connectivitycheck_edge_i_ds
(bool): [Read-Write] Check Edge IDscheck_groups
(bool): [Read-Write] Check Groupscheck_normals
(bool): [Read-Write] Check Normalscheck_u_vs
(bool): [Read-Write] Check UVsepsilon
(float): [Read-Write] Epsilon