unreal.GeometryScriptGroupLayer
¶
- class unreal.GeometryScriptGroupLayer(default_layer: bool = False, extended_layer_index: int = 0)¶
Bases:
StructBase
FGeometryScriptGroupLayer identifies a Polygroup Layer of a Mesh. The Default Layer always exists, Extended layers may or may not exist.
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
default_layer
(bool): [Read-Write] Default Layer: If true,the default/standard PolyGroup Layer is usedextended_layer_index
(int32): [Read-Write] Extended Layer Index: Index of an extended PolyGroup Layer (which may or may not exist on any given Mesh)