unreal.GeometryScriptFlareType
¶
- class unreal.GeometryScriptFlareType¶
Bases:
EnumBase
EGeometry Script Flare Type
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
- SIN_MODE: GeometryScriptFlareType¶
Displaced by sin(pi x) with x in 0 to 1
- Type:
0
- SIN_SQUARED_MODE: GeometryScriptFlareType¶
Displaced by sin(pi x)*sin(pi x) with x in 0 to 1. This provides a smooth normal transition.
- Type:
1
- TRIANGLE_MODE: GeometryScriptFlareType¶
Displaced by piecewise-linear trianglular mode
- Type:
2