unreal.GeometryScriptExpMapUVOptions
¶
- class unreal.GeometryScriptExpMapUVOptions(normal_smoothing_rounds: int = 0, normal_smoothing_alpha: float = 0.0)¶
Bases:
StructBase
Geometry Script Exp Map UVOptions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
normal_smoothing_alpha
(float): [Read-Write] Normal Smoothing Alphanormal_smoothing_rounds
(int32): [Read-Write] Normal Smoothing Rounds