unreal.GeometryScriptDisplaceFromTextureOptions¶
- class unreal.GeometryScriptDisplaceFromTextureOptions(magnitude: float = 0.0, uv_scale: Vector2D = Ellipsis, uv_offset: Vector2D = Ellipsis, center: float = 0.0, image_channel: int = 0, empty_behavior: GeometryScriptEmptySelectionBehavior = Ellipsis)¶
Bases:
StructBaseGeometry Script Displace from Texture Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
center(float): [Read-Write]empty_behavior(GeometryScriptEmptySelectionBehavior): [Read-Write] EmptyBehavior Defines how an empty input selection should be interpretedimage_channel(int32): [Read-Write]magnitude(float): [Read-Write]uv_offset(Vector2D): [Read-Write]uv_scale(Vector2D): [Read-Write]
- property empty_behavior: GeometryScriptEmptySelectionBehavior¶
[Read-Write] EmptyBehavior Defines how an empty input selection should be interpreted