unreal.GeometryScriptDegenerateTriangleOptions¶
- class unreal.GeometryScriptDegenerateTriangleOptions(mode: GeometryScriptRepairMeshMode = Ellipsis, min_triangle_area: float = 0.0, min_edge_length: float = 0.0, compact_on_completion: bool = False)¶
Bases:
StructBaseGeometry Script Degenerate Triangle Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshRepairFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
compact_on_completion(bool): [Read-Write] Compact on Completionmin_edge_length(double): [Read-Write] Min Edge Lengthmin_triangle_area(double): [Read-Write] Min Triangle Areamode(GeometryScriptRepairMeshMode): [Read-Write] Mode
- property mode: GeometryScriptRepairMeshMode¶
[Read-Write] Mode
- Type: