unreal.GeometryScriptCreateNewTexture2DAssetOptions¶
- class unreal.GeometryScriptCreateNewTexture2DAssetOptions(overwrite_if_exists: bool = False)¶
Bases:
StructBaseGeometry Script Create New Texture 2DAsset Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: CreateNewAssetUtilityFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
overwrite_if_exists(bool): [Read-Write] If true, overwrite any existing texture assets using the same AssetPathAndName