unreal.GeometryScriptCreateNewStaticMeshAssetOptions
¶
- class unreal.GeometryScriptCreateNewStaticMeshAssetOptions(enable_recompute_normals: bool = False, enable_recompute_tangents: bool = False, enable_nanite: bool = False, nanite_settings: MeshNaniteSettings = Ellipsis, nanite_proxy_triangle_percent: float = 0.0, enable_collision: bool = False, collision_mode: CollisionTraceFlag = Ellipsis)¶
Bases:
StructBase
Geometry Script Create New Static Mesh Asset Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: CreateNewAssetUtilityFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_mode
(CollisionTraceFlag): [Read-Write] Collision Modeenable_collision
(bool): [Read-Write] Enable Collisionenable_nanite
(bool): [Read-Write] Enable Naniteenable_recompute_normals
(bool): [Read-Write] Enable Recompute Normalsenable_recompute_tangents
(bool): [Read-Write] Enable Recompute Tangentsnanite_proxy_triangle_percent
(float): [Read-Write] Nanite Proxy Triangle Percent: Replaced NaniteProxyTrianglePercent with usage of Engine FMeshNaniteSettings, use NaniteSettings property insteadnanite_settings
(MeshNaniteSettings): [Read-Write] Nanite Settings: Nanite settings to set on new StaticMesh Asset
- property collision_mode: CollisionTraceFlag¶
[Read-Write] Collision Mode
- Type:
- property nanite_proxy_triangle_percent: float¶
[Read-Write] Nanite Proxy Triangle Percent: Replaced NaniteProxyTrianglePercent with usage of Engine FMeshNaniteSettings, use NaniteSettings property instead
- Type:
(float)
- property nanite_settings: MeshNaniteSettings¶
[Read-Write] Nanite Settings: Nanite settings to set on new StaticMesh Asset
- Type: