unreal.GeometryScriptCopySkinWeightProfileToAssetOptions¶
- class unreal.GeometryScriptCopySkinWeightProfileToAssetOptions(overwrite_existing_profile: bool = False, emit_transaction: bool = False, defer_mesh_post_edit_change: bool = False)¶
Bases:
StructBaseGeometry Script Copy Skin Weight Profile to Asset Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshAssetFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
defer_mesh_post_edit_change(bool): [Read-Write]emit_transaction(bool): [Read-Write]overwrite_existing_profile(bool): [Read-Write] If true and a skin weight profile with the given name exists, it will be overwritten. If false, will abort and print a console error.